* Confederation port.
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Hi Nate, Thanks for the graphics. It looks like Ish could make more than just the jumps to the normal 4 that he has done before. The ship is fast and he could probably take high price cargo to the outer systems a lot faster than most ships. – I think that containers can be attached to the sides of the ship, so he can take more cargo. – Ish will win this race!
Thanks,
Sandy and John Crawford
Kazyanenko? That sounds like an interesting story. Would her situation be closer to Rebecca Salzman or Ms. Malloney? Or are there just so many of them at this point that the name means little? Something else?
It’s just a name.
In Episode 17, Ish grabs a cargo in Welliver that is heading for Ten Volt. Should that Twelve Volt (#10 on the map above). Really enjoying the story.
Yes it should
I’ll fix the map
Are the spheres around each star 1 BU?
3 bu
![Cross-eyed 3D-map of the Diurnia sector](https://i.imgur.com/SbY4Joe.png)
Here are the coordinates I used, in case you want to make a better image. They are pixel coordinates based on the above images.
[
[206, 153, 266, “Diurnia”],
[212, 178, 189, “Dree”],
[160, 198, 264, “Welliver”],
[260, 177, 265, “Breakall”],
[204, 209, 302, “Jett”],
[ 99, 205, 299, “Grail”],
[294, 242, 305, “Fisher”],
[225, 229, 161, “Xenobia”],
[226, 286, 151, “Foxclaw”],
[272, 316, 156, “Ten Volt”],
[331, 318, 159, “Kazyanenko”],
[378, 300, 193, “Greenfield”],
[387, 253, 248, “Allie”],
[386, 194, 293, “Martha’s Haven”],
[320, 200, 265, “Gamblin”]
]
That’s pretty cool
I took MizardX’s coordinates above (great work!) and created a 3D animation (using Python and Matplotlib). I think this give a much nicer picture of how the various systems relate to each other in 3D space:
https://imgur.com/a/QLvom5L
I would be more than happy to extend this to accommodate more systems.
I did post this image last week but it didn’t go through for some reason. I took the co-ordinates above and created a 3D animated plot of those systems.
https://imgur.com/a/QLvom5L
Probably because I missed the need to approve the comment. :)
Thanks.